The next event has been announced to start tomorrow! Leaks on the unique items are also out!
Here is the full announcement text from the Official Facebook Group:
The Great Orc Challenge is about to begin! Wait for Grav to show up at your castle gates on April 13 at 12:00 PM GMT+3 👈🏻
Community-requested updates:
👉 Elixirs were added as rewards into chests that are awarded at the end of a Clan War season
👉 Unit icons in the squad formation interface now show a healing effect if a unit is not at max health and is being healed
👉 The weekly Portal now allows you to automatically complete previously completed levels. You can select a squad, tap a couple of buttons, and sit back while your squad defeats crowds of demons
👉 Daily invasions can now be completed automatically. To do so, select an invasion waypoint. Then, you will be able to launch the auto completion of all uncompleted waypoints in a sequential manner
👉 Added the ability to pass PvE waypoints on the map without going to the castle after each battle
👉 The Portal Store has received new items: an appearance for your hero and that for your castle
👉 Now you can also receive currency or rewards for Expeditions and Clan Bosses during events
👉 Journeys interface has been improved and refined
Other updates:
👉 By using Elixirs to boost stats, you now also increase the units’ power. All previously used Elixirs will count automatically
👉 The Arena Store now has new souls, essences, and materials for crafting two new sets:▪️ The Blade King is a warrior equipped with daggers and plenty of armor. He casts debuffs within an area around himself, and he can instantly kill an enemy
▪️ The Ice Angler is a mage equipped with a staff who freezes enemies on the battlefield and is immune to certain debuffs
As you can read, we can expect other updates that were teased officially or in leaks to also come live soon. Keep an eye on hustlecastle.site/news for write-ups on those features.
Challenge Event
For Challenge Event tips, I recommend the top (pinned) posts on the discord channel made just for this even on Hustle Prime Discord. Or search back on your favorite YouTuber’s old videos for the last Challenge event.
Challenge events used to be 21 days long. After a lot of complaining from the community, the game makers changed it to 14 days. Then we had 2 “mini challenge” events during months where the mini event made it a double event month. I personally thought that “regular” Challenge Events were gone and we would just have the “minis” now. However, seems that the “full size” Challenge Event is here to stay.
Given the changes made to this event, some advice from the past might not still be relevant. Also it has felt during the past 2 events that it takes longer to get unique items back after breaking them. Personally, I’m going to be a little more careful and wait and hear about other’s experience before breaking anything this time.
Unique Event Items
The following are the unique items that we can expect tomorrow. They were first leaked on VK. Images are from Dent Wesam via Hustle Prime Discord.
Jewelry & Artifact
“Golem’s Tooth” Artifact
Triggers: Once in a while
“Stone Misfortune”No Rune:
Magnetizes a random enemy unit. He takes {} magic damage and is stunned for {}s each time he takes damage within {} s. Taking damage from magnetism has a {} chance to spread to a random enemy unit. From this enemy, the effect cannot spread further.With Rune of Transformation:
Magnetizes {} random enemy units. They take {} magic damage and are stunned for {}s each time they take damage within {} s. Taking damage from magnetism has a {} chance to spread to a random enemy unit. From this enemy, the effect cannot spread further.
“Leader of the Horde” Ring
Each hit of a fighter has a {} chance to set their target on fire. A burning enemy unit is dealt {} damage and reduced healing by {} for {} seconds.
“Troll Power” Amulet
Once in a while, the owner of the amulet creates a protective aura around himself for {} seconds, which increases physical armor by {} and magic armor by {} of the amulet owner’s armor value to all allied fighters in a small radius around him.
Tank
“Bugai” Tank Armor
No Rune: Once in a while, the fighter deals physical damage to the enemy equal to {} from the wearer’s physical armor. Each time a unit’s target dies, gain {} Physical Armor for {} seconds.
With Rune of Tenacity: Once in a while, the fighter deals physical damage to the enemy equal to {} from the wearer’s physical armor. This damage ignores enemy shields. Each time a unit’s target dies, gain {} Physical Armor for {} seconds.
“Bugai” Mace
Each fighter hit has a {} chance to inflict poison on the enemy. A poisoned enemy takes {} damage over {} seconds and reduces their attack speed and damage by {} every second. The debuff works for {} seconds. Each time the fighter inflicts any poison on the enemy, he deals additional {} damage to him, ignoring armor and shields.
Mages
“High Shaman” Robe
No Rune: Once in a while, when an allied fighter uses a healing ability, it restores {} more health.
With Rune of Magic: Once in a while, when an allied fighter or armor owner uses a healing ability, it restores {} more health. (edited)
“Supreme Shaman” Orb
No Rune: Once in a while, a meteorite flies at a random enemy fighter. It deals {} damage in a small area that ignores armor. Also, all fighters who received damage from a meteorite are set on fire. Burning enemy units take {} damage and have their healing reduced by {} for {} seconds.
With Rune of Wisdom: Once in a while, a meteorite flies at a random enemy fighter. It deals {} damage in a small area, ignoring armor and shields. Also, all fighters who received damage from a meteorite are set on fire. Burning enemy units take {} damage and have their healing reduced by {} for {} seconds.
Archers
“Horde hunter” Equipment
No Rune: When a fighter takes damage from archer or mage attacks, they have a {} chance to return {} damage back. When a unit takes damage from minion attacks, they have a {} chance to stun the attacker for {} seconds.
With Rune of Rage: When a fighter takes damage from archer or mage attacks, they have a {} chance to return {} damage back. When a unit takes damage from minion attacks, they have a {} chance to stun the attacker for {} seconds. Also, with a {} chance, the owner of the armor can return {} damage back.
“Horde hunter” Crossbow
Once in a while for {}s. the unit’s shots reduce the enemy’s maximum health by {} for {} seconds. Max {} effects.
Shotgun
No Rune: Dealing {} damage will summon an indestructible turret that deals {} damage per second. Every {} damage dealt by the turret master increases the turret’s damage by {} (stacks {} times). The turret dies if its owner dies.
Turret: The priority target of the attack is burning fighters. The turret deals {} additional damage to these fighters. Also, when attacking burning fighters, turret attacks deal damage in a small area around the target. With {} Chance to Attack, Sentry Guns have a chance to reduce the Max Health of all enemy DPS hit by {} for {} seconds.With Rune of Dexterity: Dealing {} damage will summon an indestructible turret that deals {} damage per second. Every {} damage dealt by the turret master increases the turret’s damage by {} (stacks {} times). The turret dies if its owner dies.
Turret: The priority target of the attack is burning fighters. The turret deals {} additional damage to these fighters. Also, when attacking burning fighters, turret attacks deal damage in a small area around the target. With {} Chance to Attack, Sentry Guns have a chance to reduce Max Health by {}, Physical Armor by {}, and Magic Armor by {} of all affected enemy DPS over {} seconds.
Note, it looks like the Shotgun will be the “late drop” item.