Leaks for everyone’s favorite event are out — treasure hunt aka hammer event! This time we’ll hunt for lamps 🙂
My Lords and Miladies, The Search for Arab Treasures will begin very soon! Many unique and varied rewards are waiting for you. Expect Argonius to appear at the gates of your castles!
The last event was the September “Little Big Hustle” (Rune Event). It’s already getting late in October and the game has only just returned to the Apple App Store. There is a good chance HC will just skip the October event at this point. But no one knows!
Normally we would expect rune event, then Mole-opoly, then hammer event. I think that pattern will stay, but I have no inside info on that.
See the leaks for the Mole-opply event here: Cards Mole-opoly
Leaks are from VK group HC Guides.
Translated by Google Translate and edited by Foon.
Jewelry & Artifact
Artifact “Feathered Companion”
No Rune:
Trigger: Once in a while
Effect Name: “Little Helper”
The ally with the lowest maximum health has a small helper that heals them for {} of their maximum health every second. The assistant also shoots at the same target that the allied fighter is attacking, dealing {} pure damage to it. The helper protects the ally for {} seconds, after which it returns to the owner of the artifact and restores {} of their maximum health.
With Rune of Transformation:
The ally with the lowest maximum health has a small helper that heals them for {} of their maximum health every second and increases their damage by {} for {} seconds. The assistant also shoots at the same target that the allied fighter is attacking, dealing {} pure damage to it and all enemy fighters in a small area around it. The helper protects the ally for {}s, after which it returns to the owner of the artifact and restores {} of their maximum health and increases their damage by {} for {}s.
Amulet “Gift of the Sultan”
The magic armor of the amulet owner is increased by {} during the entire battle. When a fighter receives a burning or freezing effect, there is a {} percent chance they will remove the effect from themselves.
Ring “Gift of the Desert”
Once in a while, waves of fire begin to emanate from the unit, dealing {} magic damage every second for {} seconds in a small radius around the owner of the amulet. All enemies hit by the waves have their incoming healing reduced by {} for the duration of the ability.
Tank
“Desert Guardian” Daggers
No Rune:
Once in a while, the fighter throws daggers at {} nearby enemy fighters. The affected fighters cannot use any abilities (except set ones) for {} seconds. They also become covered in acid and take {} magic damage over {} seconds. The acid corrodes armor, reducing it by {} every second for {} seconds. When the armor reduction reaches {}, the effect lasts for {} seconds.
With Rune of Strength:
No Info
“Desert Guardian” Plate
No Rune:
There is a {} chance when taking damage, to gain {} Physical Armor for {} seconds, max {} effects. Once in a while, when the fighter reaches maximum stacks, he will taunt all of the enemy’s archers, causing them to attack him for {} seconds. Also, during this time, archers cannot use any abilities (except for equipped set ones).
With Rune of Tenacity:
Has a {} chance when taking damage to increase a unit’s Physical and Magical Armor by {} for {} seconds, max {} effects. Once in a while, when the fighter reaches maximum stacks, he will taunt all of the enemy’s archers, causing them to attack him for {} seconds. Also, during this time, archers cannot use any abilities (except for equipped ones).
Mage
“Djinn Exorcist” Scepter
No Rune:
Once in a while, the fighter shoots a fireball at a random enemy. Upon hitting an enemy, the fireball explodes and deals {} magic damage in a small radius around the enemy fighter. If the affected units are below {} health, they will take {} more physical damage, and if they die within {} of taking damage, they cannot be resurrected for {} seconds.
With Rune of Wisdom:
Once in a while, the fighter shoots a fireball at a random enemy. Upon hitting an enemy, the fireball explodes and deals {} magic damage in a small radius around the enemy fighter. If the affected units are below {} health, they will take {} more pure damage, and if they die within {} of taking damage, they cannot be resurrected for {} seconds.
“Genie Whisperer” Robe
No Rune:
Once in a while, the fighter gains a shield, the size of which is equal to {} of the magic armor of the owner of the armor. The shield lasts for {}s.
With Rune of Magic:
Once in a while, the fighter and a random allied mage gain shields equal to {} of the magic armor of the shield’s target. The shield lasts for {}s.
Archer
“Fearless Tiger” Bow
No Rune:
Once in a while, the unit’s damage is increased by {}, and the attack speed is increased by {}. Both effects last for {} seconds.
With Rune of Dexterity:
No Info
“Fearless Tiger” Gear
No Rune:
Once in a while, the fighter throws a grenade at a random enemy. The grenade deals physical damage equal to {} of the attack damage of the owner of the armor in a small radius around the target of the grenade. The fighter recovers {} health from the damage dealt by the grenade.
With Rune of Rage:
Once in a while, the fighter throws a grenade at a random enemy, which deals physical damage equal to {} from the attack damage of the owner of the armor in a small radius around the target of the grenade. The fighter recovers {} health from the damage dealt by the grenade. The fighter also receives a shield for {} from the damage caused by the grenade.
Skins
Backgrounds: “Arab Mansion” and “Sultan’s Palace”
Mount: “Horse Bo-Jinn”
Skins for purchasing pass: archer armor and crossbow “Desert Mirage”
Skins for the leader board: archer armor and pistol “Throw Tiger” and “Elite Throw Tiger”
Weather: “Arabian night”
Skins for workers: “Arab treasures”